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*Faction Map [#w4bea99d]
Apr 1553 &br;
#ref(https://upload.wikimedia.org/wikipedia/en/6/6c/SoftBank_1997_Pile_of_Poop.png,center)

*Scenario Overview [#o7e00837]
This scenario begins right before the Kō-Sō-Sun ("''Ka''i-''Sa''gami-''Su''ruga" - Takeda, Hōjō, and Imagawa) triple alliance was forged.~
As key differences from [[S1 - Nobunaga is Here]], the Nagano, Ōta, and Yūki clans have now appeared, and other daimyō have since been destroyed; the Hōjō, Takeda, Imagawa, Mori, and Ōtomo have all expanded their territory.~
To that end, if historical events are enabled, the "Toishi Castle Falls" event occurs right at the scenario start, destroying the Murakami clan and adding Toishi Castle to the Takeda's already-sizable domain.~
In the following months, the "Meeting at Shōtokuji", "Assembly at Zentokuji", "The Shingū Party Affair", "Relocation to Kiyosu", and "Battle of Itsukushima" events will all happen in quick succession.~
In general, the major powers are expanding their influence, the speed of which is only increased by the flurry of aforementioned events.~
As another note - the Honnōji Incident event very rarely occurs in this scenario; for whatever reason, an event flag usually gets broken somewhere along the line here more than in other scenarios.

*Strategy by Faction [#h855c80d]
**Tōhoku region [#jdcd1f94]
***Namioka clan [#w94d6059]
Custom difficulty (basically Very Hard but with disasters OFF), Long lifespan, battle death OFF, diplomacy Normal:~
Note - the writer replaced the daimyō with Kawahara Tomonobu. In this case, the clan name remained "Namioka".~
~
The Namioka clan, descendants of the famed [[Kitabatake Akiie &size(10){(wikipedia)};:https://en.wikipedia.org/wiki/Kitabatake_Akiie]], Commander-in-Chief of Defense of the North behind one of the most renowned lightning-swift expeditions in Japanese history.~
In Ver. 1.1.2, perhaps as an allusion to this, the clan received a unique policy that raises army march speed; all of a sudden, they're worth some serious attention.~
Even before that, their high-level resource management (which was likely patterned after Akiie too) made long marches and distant conquests easy even at the game's outset. It's a remarkably well-suited strong point for the Tōhoku region, where there's quite a bit of distance between castles.~
Furthermore, you start with a fair amount of gold due to your starting prestige of 150, as well as quite a few officers of high starting rank. As soon as you have the income to spare, enacting System Reform Lv.3 will be a godsend.~
Namioka Tomomune, who has died by the outset of most other scenarios, is present here; his "Interfere" tactic will make battle victories by retreat route blockage vastly easier. As well, Tomonaga and Tomomune have high-ranking court positions, but since they are by default considered retired, it's not possible to retire them to increase prestige further.~
There's also tribes within your territory that require appeasement a whole 11 times, so encouraging the "Appease Tribe" submission will be highly useful.~

In this scenario, the alliance with the Nanbu does not exist, so you'll first have to decide whether to vassalize or fight them.~
-Since you have no "Confuse" tactic officers, it'll be crucial to win battles by retreat route blockage, making use of the "Interfere" tactic on a large battlefield with multiple disengagement points.
-If conquest doesn't sound agreeable, for the vassalization route, improve relations with the Nanbu until reinforcements are available, then call them in in an attack on the Andō clan. By this method, expansion will admittedly take a decent amount of time.

Regardless of whether you go the vassalization or conquest route, task Namioka Akinori with development of your market districts/Improve Commerce submissions. It can also be a good move to spare the Kakizaki, vassalize them, and employ them as an emigre in your council.~
At the outset, if you choose to do battle with the Nanbu, continuously engage them in battles and aim to win via retreat route blockage, as mentioned above. 
-Since you have 8 counties, thankfully it's easy to split up troops and pick separate battles.
-You'll want to enact the Namioka unique policy [NAME?] as quickly as possible; to recoup policy costs a bit, set Akinori as a council official.

The first move will be to march on Ōura Castle and cycle between battles and siege. Take care of reinforcement forces the same way you tackle the main troops. Once you've taken down Ōura Castle in a siege loop, quickly turn towards Sannohe Castle and advance in the same manner. If you can avoid reinforcements coming from Kunohe Castle, head to Hiyama Castle next; if such is the case and you can set up a siege loop, take it down and proceed to the next castle. Doing this, you'll be able to quite quickly start unifying northern Tōhoku.~
Additionally, timing the implementation of the Small Supply Unit Deployment policy is a bit tricky; if done too early, your food supplies will get tight. As a good benchmark, you can usually wait to enact it until after capturing Hiyama and Sannohe castles.~

If things go smoothly, you should be able to unify northern Tōhoku in about two years' time; southern Tōhoku will have been unified by the Date, with whom you'll now come into conflict. 
-From here on, you'll want to aim for triggering Authority in major battles, rather than continuing to rely on siege loops.
-Before starting hostilities with the Date, adopt the vassalized Kakizaki as an emigre for their Trade Tenet policy, and move your main base to Kōsuiji Castle.

Since there are so few counties across all of Tōhoku, it's recommended to have your officers focus on settlement construction, develop counties, and implement various policies as soon as you've built up the spare funds to do so.~
Regarding diplomacy, first quickly improve your relations with the Nagao - it'll be crucial to form an alliance with them before you end up as neighbors. As you expand closer to Kantō, the Hōjō may momentarily be easy potential alliance partners as well. In both clans' cases, it's extremely likely that they'll attack you the second you border them.~

The Date should by now have enacted System Reform Lv.2, making a main base siege possible. A standard battle would be difficult in terms of troop strength alone; sending out 4-5 small units with Confuse trait leaders will pad your odds of victory.~
Done in this way, damage to Yonezawa Castle should be minimal, meaning you can benefit from the nearly-complete castle once you take it. Be warned, however, that the defending force may sally forth and engage your army before siege preparations are complete (unless you have an overwhelming number of troops).~
The Ashina will attempt to engage in a siege battle as well if they can; whether or not they have the requisite System Reform Lv.2 by then is a matter of luck.~
In the writer's case, this was accomplished by roughly 1558.~

**Kantō region [#m1c1253a]
***Oda clan [#wfe37a85]
Everyone's favorite weakest Sengoku daimyō, the Oda clan! Thanks to their dreadful position pinched between the Hōjō and Satake, in-game they generally never make it more than a couple years under CPU control.~
A prestigious clan dating back to the Kamakura period (unlike the better-known Oda of Owari), this Oda clan nevertheless starts with a prestige of... 5.~
Among the vassals, Sugaya Katsusada is somewhat strong, but the rest are rather unimpressive.~
Thanks to your starting alliance with the Satake, opposing the Hōjō isn't impossible, but it's much less painful to instead seek vassalage under them... Of course, such a prestigious clan as ours would simply never submit to the likes of those upstarts! If you're really a fan of the Oda clan, try your hand at playing them without submitting to the Hōjō.~

Example strategy (Very Hard difficulty, Long lifespan, historical events ON, tutorial OFF, editor OFF, custom daimyō OFF):~

At the outset, you start as vassals to the Hōjō. As such, immediately attack the Yūki clan. Draw out and engage their small defending force, then use Sugaya Katsusada's Interfere tactic to win the battle by retreat route blockage. After having lost their troop strength, they'll be easy to take down via siege loop.~
After this, enact System Reform Lv.2, enabling main base siege battles. Keeping an eye on potential attacks from neighboring powers, next plan to siege the Ōta clan to prevent the Hōjō from attacking. By calling in reinforcements from the Hōjō, as well as having Confuse-trait officers from the conquered Yūki at your disposal, proceed to conquer the Ōta and Utsunomiya clans to expand your power. To keep the Hōjō from attacking the Satake, plan a siege against the Satake, and use the time you've bought to conquer the Nasu clan.~

After this, while next conquering the Satake, you'll come into conflict with the Date; they'll likely launch several invasions during your campaign against the Satake, which you can best repel by forcing them into siege battles. There will likely be a major Date invasion by the time the Satake are conquered fully, but by then you'll be able to wield the Satake's plentiful human resources and handle the attack pretty easily.~
From here, take your time with internal development and/or turn your armies towards the Date; in the latter case, scoring a few medium Authority bombs from battle victories will sufficiently cripple them. You'll be fighting them with markedly inferior troop numbers, but all the Date armies other than the one led by Harumune are comparably small, which you can use to your advantage.~
Watch out as you may be on the receiving end of an attack from the Ashina immediately following your battle victory over the Date.~

Once you've conquered the Date and Ashina, you'll be in a good spot to assert your independence from the Hōjō. To avoid sustaining attacks from the Nanbu and Uesugi (Nagao), improve relations in order to establish alliances before your borders come in contact. While doing this, decline the renewal of any alliance with the Hōjō and invade after the truce lapses.~
The war with the Hōjō is rather difficult. You'll have the upper hand in quality of generals thanks to the likes of Satake Yoshishige and the whole Date family, but the disparity in troop strengths is so overwhelming that you'll most likely lose if you aren't making sure to play strategically.~

If you can conquer the Hōjō, next up is crushing the Takeda, Imagawa, and the impostor Oda, and keeping on to fulfill the (true!) Oda's ambition.~

**Kōshin region [#q61e9aee]
***Murakami clan [#z3d627db]

Cornered in the sole Katsurao Castle, the Murakami, unless player-controlled, begin this scenario immediately with an automatic event that annihilates them - a pitiable state of affairs.~
Despite a strong starting prestige of 200, their small castle with an initial troop count of 1200 is precariously positioned between the strengthened Takeda and Nagao. It's all but necessary to submit as a vassal to one or the other.~

If you submit to the Takeda, the Nagao will opt to attack Jinbō and Hatakeyama, during which you can conquer the Kiso and Numata clans. Afterward, borrow strength from the Takeda to stave off the attacks of the Nagao; if you can secure powerful officials from the Nagano clan in the meantime, it may not be impossible to fight them. Conquering Kiso will stymie the Takeda's expansion, leaving them to more or less be your guardian angel.~
On the other hand, if you submit to the Nagao, even if you survive the Takeda's offensive you're left without a path forward, so it may be worth considering relocating.~

Example strategy (Hard difficulty, Long lifespan, custom generals OFF, Wide battle range):~
This example follows submitting to the Nagao and relocating to Toyama Castle. It seems like the difficulty here was considerably higher than usual, for the following reasons:
-Takeda
-Incitements from the Saitō (as led by Dōsan)
-Constantly being set on fire (Raze attempts)
-Having to attack with clan head Murakami Yoshikiyo's "Bulwark Raiser" trait reducing provisions by 50 days
-Hardly ever receiving reinforcements

The tutorial was ON, but our castle is so poor that we couldn't build a Supply Station and instead had to build a Trading Town.~
At the start, set your officers to work on appeasing the 2 tribes in your area. Once they're at the level of being able to request reinforcements, send both out alongside your entire army towards Toyama Castle. Using Yoshikiyo's forces to dispatch the intercepting army, you'll be able to take the castle yourself; use whatever remaining power you have to annihilate the Jinbō clan.~
Once the Takeda capture Sakurabora Castle from the Miki, they'll be adjacent to you, and the Incite festival will begin... and eventually they'll start preparations to send their entire army against you. In advance of this, send one unit towards Sakurabora by way of Toyama.~

If you can take Toyama, use your small force to forcibly capture Sakurabora as well, then send a unit to aggravate the Saitō and cede Sakurabora to them for a 12-month truce. (I forgot it in the example playthrough, but you can probably concede treasures to them to prolong the truce to 30 months as well.)~
In May 1556, following the death of Dōsan, the Saitō will no longer constantly Incite everyone unless they're preparing for battle. With your safety from the Saitō and Takeda guaranteed, deal the finishing blow to the Miki and recruit their cadre of officers.~
With this particular state of affairs managed, you can proceed to expand comfortably. Not only is Toyama Castle abundant, but in this era there is no general in Hokuriku who can stand against Murakami Yoshikiyo.~
When you take over the Honganji holdings in Hokuriku, recruiting such capable officers as Shimotsuma Rairen will make your subsequent campaigns that much easier.

**Tōkai region [#s5bb5be9]
***Imagawa clan [#c38d5010]




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