Faction Map

Jan 1546

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Scenario Overview

This scenario is set in the year of Nobunaga's coming of age.
As it is the second-earliest start date, most daimyo are still in the process of growing and have comparable strengths, notably the Miyoshi, Hōjō, Otomo, and Nagao.
Famous rulers like Oda Nobunaga, Uesugi Kenshin, Chōsokabe Motochika, Shimazu Yoshihisa, and Date Masamune are not yet in power; most heads of household are from their fathers' generation.
After a few years have passed, famous characters (Kinoshita Hideyoshi and Hidenaga, Shimotsuna Rairen, Shima Sakon, Sakakibara Yasumasa) will come of age, so it may be a good idea to enlist them by Distant Employment.

With the introduction of the PKTB - Muskets Arrive scenario, there are no longer any daimyo that are exclusive to this scenario. For those who do not own the PKTB DLC, though, this scenario remains the only way to play as:

The only "solo daimyo" (starting with only 1 officer) is the Akizuki clan.

Strategy by Faction

Tōhoku region

Date clan

Before the event consolidating with the Tanemune Date fires in 1548, don't act indiscriminately, but instead focus on domestic affairs - then crush the neighboring factions after the consolidation. There will be a severe shortage of officers in Tōhoku until the next generation; it may be advantageous to pick off officers from the Satake as they are being destroyed by the Hōjō, but it's not worth overextending to achieve this. Improving the Risshaku-ji landmark (which improves officer promotion) can also ease the shortage. Once your influence grows a decent amount, it may be tempting to head south and do battle with the Hōjō, but bear it for just a bit more and focus on the unification of Tōhoku first.

In the mid-game, the Nagao may be about to be crushed by the Takeda and Hōjō; managing to pick off all their officers will greatly simplify things in the future. Once Tōhoku is consolidated and the Nagao are absorbed, begin full preparations for war with the Hōjō, and the assimilation of the Takeda afterward. Activating the Nanbu's "Majesty of the Full Moon" and Namioka's "Guardian General's Flag" will allow you to expand quickly and effectively.

After defeating the Takeda, attack the Oda as soon as you've recovered - if they are allowed to conquer the Mōri, Chōsokabe, and Shimazu, they will be exceedingly difficult to deal with.

In the latter half of the game, Date Masamune will appear, which will make battles easier.


Another author's strategy (Hard difficulty, Wide battle range):

Aside from your father (Tanemune), most of the surrounding daimyo only have 1 castle, meaning it's recommended to attack aggressively at the start of the game. Making good use of Sagetsusai's confusion skill in small-scale battles with equivalent forces will make it easy to expand without too much trouble. Since your base at Yonezawa will put out comparatively many more troops than the surrounding castles, let's assume they will march as a group, and assign Sagetsusai as your conservator.

As you send out your troops, Tanemune's side will attack your allied forces, but do not send out defensive reinforcements. For the sake of easier expansion later on, it's better to let them steadily attack you. Depending on Tanemune's movement, if everything goes well, by the time the civil war ends you'll have scaled to a point where you can fight the Takeda and Hōjō head-on.

After the end of the civil war, even though this completely ignores the event, I recommend retiring and making Tanemune the head of the clan; thanks to his mid-level court position, your prestige will suddenly increase to nearly 400 (unfortunately, the Oshu Tandai position is lost in doing so). While Tanemune is slightly inferior to Harumune, his traits make diplomacy easier. Harumune's unique trait is somewhat difficult to utilize as a daimyo; not having to constrict your play to maximize it is a benefit. You will no longer be restricted by a shortage of funds and can assign policies freely. While we're at it, using this "retirement loop," you can mass-produce Senior Retainers.

At the same time as the end of the civil war, your initial alliance should expire, so think about what power you'd like to ally ahead of time. I recommend extending the alliance with the Nagao, as they are useful should you fight the Ashina and Hōjō. If all goes well with your expansion, the Ashina shouldn't put up much of a fight; the Hōjō, at first glance, seem to have overwhelmingly superior numbers, but if you go to battle you almost certainly won't lose (since they have so many castles, it's likely they'll send representatives/chamberlains into battle due to a lack of castle lords). Focus on fighting centralized, major battles, and you should defeat the Hōjō without too much difficulty.

In this situation, the unification of Tōhoku may be delayed a bit, but at this point it should be possible to wrap it up with automatic deployment of the remainder of your forces.

Kantō region

Yamauchi Uesugi clan

The Yamauchi Uesugi, Kantō Kanrei title-holders, hold 6 castles in the Kantō region; their all-star subordinates include Nagano Narimasa, the brave Kamiizumi Nobutsuna, and the clever Sanada Yukitaka. Their downfall event does not fire if controlled by a player.

However, with the Hōjō, the Takeda to the west, and the Nagao to the north as powerful forces in the neighborhood, you'll have to act quickly lest things get difficult in the Battle of Kawagoe event.

Example strategy (Very Hard difficulty, Long lifespan, no new officers, no in-game edit):

Your first move should be to wage war against the Hōjō clan. If you're lucky, they should send out 12 units; consolidate your presence north of Edo Castle by way of Iwatsuki. A victory here should flip Edo, Kawagoe, Kozukue, and Tamanawa castles; this should thoroughly cripple the Hōjō. Also, as the Chiba, Oda, Utsunomiya, and Nasu clans should respond to vassal requests, it'd be good to vassalize them; as for the Mariyatsu, since the Satomi will destroy them, vassalizing them is up to personal preference.

However, there's now a problem; while it's tempting to deal the finishing blow to the Hōjō, food supply has quickly become an issue. Being adjacent to the Takeda, reducing your military strength means increasing the risk of being attacked; it's difficult to avoid it via alliance, as they view you as enemies and already have 3 alliances.

From here, before doing battle with the Hōjō again, break your alliances with the Ogigayatsu Uesugi and Koga Ashikaga. Now that you have fewer alliance partners, begin goodwill diplomacy with the Imagawa so that you can form an alliance at the right time. (Again, the Takeda will be too difficult to ally, as they still view you as enemies.)

During the truce, your can move through the territory; though you can't appoint daimyo, you'll be able to guarantee having a good number of officers with both families plus the Sano. As long as you can put out a good quantity of soldiers by the time the truce ends, other clans shouldn't attack you.

If you want to get greedy, you might be able to siege down the Koga Ashikaga, but whether this is feasible is more or less a matter of luck.

After this, and any necessary reorganization, confirm that the Takeda have marched on either the Ogasawara or Murakami, then set out for Odawara Castle. Odawara is highly durable, so it'll be helpful to send out a few officers with Confuse tactics, such as Narushige Yokose (who's hiding in Nitta Kanayama Castle). If the Satomi managed to take Misaki Castle by now, this is the end of the campaign; if not, you can surround them and force a surrender.

From this point, you can basically play as the successor to the Hōjō; challenge the cavalry corps of the Takeda, or show the might of the Kantō Kanrei to the Nagao of Echigo.

Koga Ashikaga clan

The Kamakura kubō who was fated to fall in the Kawagoe Night Raid. Since we have the opportunity, let's start the Kawagoe Night Raid early.

At the start of the game, start goodwill diplomacy with both Uesugi clans, and send out 8 units from Koga Palace and Yuki Castle (don't forget to bring officers with Confuse!). The target is, of course, Kawagoe Castle.

Engage 4 or more Hōjō units in a side battle to fire off a weak Authority, then siege and take Kawagoe Castle. The Hōjō relief forces, which didn't arrive in time, will attempt to retake Kawagoe, so call on the Yamauchi and Ogigayatsu Uesugi clans for "Defend" reinformcements, and see if you can score another weak Authority as well. In that battle, make sure you send the Uesugi clans' troops forward, so as to preserve your own.

Depending on how successful the weak Authority is, it might be a good idea to head south and take Edo and Kozukue castles now as well.

Even without a good Authority bomb, with reinforcements from the two Uesugi clans (provided you've done enough goodwill diplomacy) it should be possible to take Tamanawa, Edo, and Kozukue, leaving the Hōjō with 4 castles - still a threat, albeit now a diminished one.

Misaki Castle will soon be taken by the Satomi, so use it as a buffer while you recover your forces. In the time that follows, purchase some treasures, then see if you can lure out Odawara Castle's troops and pick them off with a siege army, ideally 8x the defenders' size, to force a surrender and absorb it. Ujiyasu will be holed up in Odawara so you don't have to worry about him. Gen'an's "Tsukui" is unfortunately unavoidable. If you take the castle poorly, the remnants of the Hōjō will be left bordering the Takeda.

There's no time to worry about the Satomi, Oda, or Satake until the Hōjō are utterly destroyed. If the Hōjō show any weakness, they'll bring in Takeda reinforcements to attack you.

Even after the Hōjō's destruction, don't let your guard down; the Takeda, Imagawa, Satomi, and even the Date-Ashina alliance from Tōhoku will come to attack Kantō.

From here, you're free to do as you wish: play out the new Kamakura shogunate with Ujiyasu and Tsunashige as the main characters. Total unification isn't required - you can get the "three positions" ending as well.

Hōjō clan

With historical events, the game begins with the battle at Kawagoe, so the Yamauchi Uesugi clan quickly starts off in a weakened state. Without historical events, you'll need to bring them down on your own.

You don't start with any alliances or friendships with the Takeda and Imagawa, so you'll need to do some quick policy-making, as the Takeda, Imagawa, Satomi, Chiba, Satake, Oda, Yamauchi Uesugi, Ogigayatsu Uesugi, and Koga Ashikaga all at once targeting you with plots and causing weekly uprisings will get nightmarish pretty quick.

Regional Consolidation

About 0.5 years in (historical events ON): (as an estimate/goal)

About 0.5 years in (historical events OFF):

About 0.5-2 years in (regardless of historical events):

About 2-3 years in (regardless of historical events):

About 3-4 years in (regardless of historical events):

About 4-5 years in:

Consolidating Kinai

5-14 years in (regardless of historical events):

14-18 years in (historical events ON):

14-18 years in (historical events OFF):

18-23 years in (regardless of historical events):

23-25 years in (destroy Takeda route): <- This is the only route available right now - please wait for updates.

Another interpretation (historical events OFF, custom*: Very Hard, normal disasters) *New officers of second rank (Infantry Leader) are all over the country.

Situation after the start:

Less than 1 year should have passed by the time you get to this point. The next steps will vary based on personal preference:

  1. The above-mentioned battle will result in a weakened Koga Ashikaga. Fighting them is relatively easy; if you destroy them, there's the advantage that you can recover generals. There are some excellent officers in there as well.
    However, the Ashikaga's castles are outside Odawara's governing range. You'll have to choose whether to leave the fertile lands under Gen'an or to rely solely on military force.
  2. If you want a closer front line, attack the Yamauchi Uesugi. The lord of Oshi Castle, Narita, has low loyalty, so it'll be easier than it looks.
    Get an Authority from a field battle if you can. If you hurry, you might be able to avoid having to siege the castle.
    Later on, they'll be invaded by the Nagao; it's fine to either pick them off while they're fighting, or just use them as a wall.
  3. To avoid letting the pesky Satomi get overfed, you can go after Mariyatsu and Chiba.
    ...though owing to their strong ties to the Satomi, they won't be easy to defeat. If the Chiba take Mariyatsu, vassalizing Chiba is your best option, but it could be far off.

From here, repeat a cycle of ceasefires (there may be one battle with the Satomi/Nagao) and invasions. By Year 2, you should have conquered Sano and Ashikaga.
In year 3, I (author) invaded Tsutsujigasaki while the Takeda were away, but emergency conscription was carried out, so I left and waited for their numbers to decrease naturally, then won the siege. Since you'll benefit greatly from the influx of new officers from this, it's now a good time to go after the Utsunomiya and Ogigayatsu Uesugi.
After this (as an aside), by Year 4, the Utsunomiya, Chiba (by vassal absorption), and Ogigayatsu Uesugi were defeated. In the same year, I launched a siege against the Takeda and forced their total surrender.
From there, turn to the Imagawa, who are still stuffering from a lack of officers (namely, a lack of castle lords). This conquest is practically a formality, so don't sweat it too much.

Chiba clan

A minor daimyo with two small castles in Shimōsa, a paltry 3000 starting troops, two tribes, and no titles meaning low prestige. Everyone in the clan, including family members, has middling skills, and are led by 2 Senior Officers and one Senior Retainer. No alliances, either, so a marriage with the Hōjō is all but necessary.
With the POWER UP KIT, the difficulty is softened a bit; the rōnin Tsukahara Bokuden starts in this territory, has a VAL of 93 (sixth-highest in this scenario!), and if recruited can launch some devastating attacks. Furthermore, thanks to the Satomi clan chief's "Bulwark Raiser" trait, their food supply is reduced by 50 days, so they rarely send out attacking forces.

General strategy (Hard difficulty, Long lifespan, no edited/new officers, Wide battle range):

In this scenario, due to the "Battle of Kawagoe" and "Expulsion of the Kantō Kanrei" events, even with POWER UP KIT the Hōjō expand extremely quickly. When playing as the Chiba, it's possible to nullify both events.

After this, expansion should continue smoothly.

Satomi clan

A rival of the Hōjō controlling three castles in Boso.

With the POWER UP KIT, these three castles' troop counts have been bolstered to the second-, fourth-, and ninth-highest at game start, which (excluding tribes) nearly matches the strength of the Hōjō.

While the Hōjō's human resources are at a peak, Ujiyasu's sons haven't yet shown up, and many leading officers are of low rank, so there really isn't much difference.

However, 4 months after the start, the "Battle of Kawagoe" hands 3 castles from the Koga Ashikaga and Ogigayatsu Uesugi to the Hōjō without a scratch, and all of a sudden the strength disparity gets a lot bigger.

Kōshin region

Murakami clan

Early rivals of the Takeda with 3 castles in northern Shinano, with prestige over 200 thanks to their court rank.
Their home base of Katsurao Castle is small and not yet under control, so the combined troop strength of the three castles is around 4000, nor are any of the tribes in the vicinity able to march out.
The clan leader is strong, but the Takeda employ quite a few officers of the same level or greater; the Takeda unique policy, plus Shingen as house head, plus Suwa Taisha Shrine make for a maelstrom of cavalry charges.
You have an alliance with the unreliable Ogasawara to the west, and are in a tight spot targeted by the Takeda to the south and the Nagao to the north, so the difficulty is high.
This start will be looking for a lot of ingenuity to work around the situation.

Fortunately, thanks to your prestige, your starting cash reserves are around 9200; this means that after 3 months it'll be possible to move your main base to Toishi Castle.
If you offer Katsurao Castle and/or Komoro Castle to the Takeda and/or Nagao as "Tribute", you can enter a 6-month truce, from which it'll be possible to form a marriage alliance.
However, on Hard difficulty and higher, in the first half-year the Hōjō will begin bordering you from the east; it'll be important to pay attention to this. Because of the continuation of the Takeda-Hōjō alliance, be sure to make good use of the fact that marrying either member will make the other unable to violate it.

Example strategy (Hard difficulty, Long lifespan, no edited/new officers):

Ogasawara clan

Despite having only one castle (Fukashi) in Shinano and no court position, you do start with your counties under control and a decently large 2700 soldiers.
You have an alliance with the Murakami, but this will only exist until the Takeda trample them underfoot pretty much at the game's outset.
Due to your large number of troops, you can't submit to the Takeda at the outset either. However, it's at the point where once the Takeda assimilate a village, the power difference will be just enough to make submitting possible.
Once you submit to the Takeda, the way forward opens up.
Moreover, your clan chief's leader trait is the same as Takeda Nobushige's, "Cavalry Training (advanced)" [CHECK NAME], and the effects are additive; by submitting, the Takeda's minimum cavalry level becomes a whopping 7.

General strategy (Hard difficulty, Long lifespan, no edited/new officers, Wide battle range):

Takeda clan

Although you only start with 5 castles, the four great ministers and several other famous officers from this time period will make your officer corps the best in the country, and your prestige is high to boot.
Because you can fill each of your castles with these great officers, even at the start you'll have castle stats upwards of 90.
In addition to a marriage with the Imagawa, you'll form an alliance with the Hōjō through an event shortly after the game start; you're left with the Nagao and Oda as rivals, who don't yet have sizable influence.
With the Takeda unique policy and Nobushige as head of house, all your castles' cavalry levels will be at least 4; castles with Horse Ranch settlements will, from Suwa Taisha Shrine's effect, reach a minimum cavalry level of 8.
The difficulty level is low, and you can start expanding as you like.

Incidentally, the clan leader of the Ogasawara (to the north) has the same leader trait as Nobushige ("Cavalry Training (advanced)" [CHECK NAME]). If you conquer the Murakami and vassalize the Ogasawara, the effect of the duplicate leader trait will stack.
Because of this, your minimum cavalry level in all castles will be 7, and, for castles with a Horse Ranch (even without a leader with a cavalry trait), will be at least 10, which goes crazy.

Miki clan

The long-time lords of Hida. This scenario is still only the era of the Miki (Anegakoji) grandfather, with a high court position and prestige of 360.
The Saitō to the south are at their peak and pose a major threat; they'll target Hida straight away and make your timetable rather difficult.
In the base scenario, thanks to Minshuku Keijun [name?]'s good connections, you'll be able to do Distant Employment by the first month of the game, but since there aren't a lot of independent officers around the country, you more often than not won't receive the suggestion for it.

Example strategy (Hard difficulty, Long lifespan, no edited/new officers, Wide battle range):

Tōkai region

Matsudaira clan

While it's all well and good to borrow the Imagawa's strength to raid Oda territory, upon a closer look it's totally feasible for the Matsudaira to take on the Oda alone.
In the extreme case, you can wait until the March 1549 event where Takechiyo returns before declaring any wars and just develop domestically, then launch sudden offensives as soon as Ieyasu becomes clan leader. Since Ieyasu is extremely strong in battle, you'll be able to rapidly seize Oda territory without much difficulty.
In the first war, rather than sending out the lord's unit as one, it's recommended to split up your force into small units to allow for joint battles. For these sub-units, officers with the Confuse tactic like Okubo Tadakane or Sakai Tadatsugu are most suitable.
Even if it's difficult to quickly completely destroy the Oda in stages, as long as you'll eventually absorb the Saitō it's no problem.

Saitō clan

The Saitō in the time before Toshimasa became Dōsan.
In keeping with their official "Recommended" status, the daimyō is strong and there are no major powers in the vicinity, so it's a pretty easygoing campaign.

Example strategy (Very Hard difficulty, Long lifespan, no edited/new officers):

Oda clan

With the Saitō to the north, Imagawa to the south, Takeda to the east, and Rokkaku to the west, the Oda (led by Nobuhide) clan is boxed in by mighty powers.~ In this period, the not-yet-legendary Oda are no more than one of many minor daimyō. However, they far surpass other minor daimyō in both quality and quantity of officers, meaning that the difficulty really isn't all that high.

(Hard difficulty)

Footnote 1:

Footnote 2:

Hokuriku region

Echigo Uesugi clan

Holders of the solitary Shibata Castle, as the (unofficial) Echigo Shugo, their prestige is just over 50.
Shibata Castle is relatively bountiful, and the 3000-strong Agakitashu tribe is not only usable but has a chief not quite as strong as Honjō Shigenaga, but strong nonetheless.
Beyond having an alliance with Date Tanemune, in the POWER UP KIT they also have a long-term alliance in place with the Nagao.

As the clan leader dies in 1550 without a family, securing a successor used to be an issue, but in the POWER UP KIT the Nagao alliance trivializes this issue. If you destroy the Ueda Nagao clan yourself and annul the Aya-Gozen (a.k.a. Sentōin, historically Nagao Masakage's wife) marriage event, you can marry her yourself with no problems.

Example strategy (Hard difficulty, Long lifespan, no edited/new officers, Wide battle range):

Ueda Nagao clan


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